AI Insights · Timothy · January 2022
Top 5 io Games on Android in the UK: Q4 2021
Explore the Q4 2021 performance of the top 5 io games on Android in the UK, including weekly downloads, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 io games on the Android platform in the United Kingdom demonstrated notable trends in weekly downloads, revenue, and active users. Below is a detailed analysis of each app's performance during this period.
Monster Evolution: Demon DNA from Homa showed varying trends in weekly downloads. Starting with approximately 17K downloads at the end of September, the numbers peaked at around 28K in early October before gradually declining to about 4.4K by the end of November. December saw a recovery, with downloads climbing back to approximately 11K by the final week. Weekly revenue for the app fluctuated, peaking at $7 in mid-October and stabilizing around $5 towards the end of the quarter. Active users followed a similar pattern, starting at around 21.6K, peaking at 36.4K in early October, and ending the quarter at approximately 22.4K.
Snake.io - Fun Snake .io Games by Kooapps Games experienced consistent weekly revenue growth, peaking at $108 in the final week of December. Weekly downloads saw a steady increase from about 10K in late September to a peak of approximately 17.2K in the last week of December. Active users mirrored this growth, starting at around 62.7K and reaching approximately 80.4K by the end of the quarter.
Hole.io by VOODOO demonstrated strong weekly revenue, with peaks of $163 and $156 in the last two weeks of December. Downloads surged from about 3.4K in late September to a peak of approximately 13.1K in late October, followed by fluctuations and ending the quarter at around 8.4K. Active users also showed a positive trend, starting at approximately 38K and peaking at around 69.5K in late October, with a slight decline to about 65.1K by the end of December.
slither.io from Lowtech Studios saw relatively stable weekly revenue, with a peak of $82 in the final week of December. Downloads showed a consistent increase, starting at around 5.2K in late September, peaking at approximately 9.6K in late October, and ending the quarter with about 9.5K. Active users followed a similar trend, starting at approximately 62.4K, peaking at around 93K in the week of December 20, and slightly declining to about 87.7K by the end of the quarter.
Snowball.io by Geisha Tokyo, Inc. had a fluctuating weekly revenue, peaking at $71 in early November and ending at $44 in the last week of December. Downloads started at approximately 2.5K in late September, peaking at around 13.5K in the week of December 20, and slightly declining to about 10.2K by the end of the quarter. Active users showed a positive trend, starting at around 24.6K and peaking at approximately 65.5K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.